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		<title>Demo Chronicles Events Feed</title>
		<description>Site Event Feed for Demo Chronicles</description>
		<link>http://demochronicles.mccolm.org</link>

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			<title>June 3 - The Voting System Is Live</title>
			<description>The bugs have been worked out of the voting system and it is now live. Stop by and vote for last month's challenge submissions.</description>
			<link>http://demochronicles.mccolm.org/compete.php?mode=vote</link>
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		<item>
			<title>May 28 - "About Demo Chronicles" Updated	</title>
			<description>An excerpt: Some of the rationale for creating this website lies with the fact that demo coding can be very competitive to the point where emerging demo producers are hesitant to showcase their latest product for fear that they will be ridiculed by their more accomplished peers. For demo coders who have developed considerable skill sets (artisans) but who are insecure about how their products will be received by their peers, the demo challenge provides a low-risk venue for showcasing their talent without fear of their demo 'being ripped apart on Pouet'. See the main page for Demo Chronicles to learn more about this regular event.</description>
			<link>http://demochronicles.mccolm.org/index.php?mode=about</link>
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			<title>May 27 - The First Submisstion To May's Challenge Is In</title>
			<description>The first submission for May's Demo Challenge is in and there are only 4 days left in the challenge. The challenge is open until the 31st and there is still plenty of time to put together a demo for this month so grab your compiler and get coding. Pixelnerve's submission can be found on the front page, in the Challenge Archive, and on the Demo Challenge page itself. If you have a Twitter account, you can stay up to date on the latest submissions by following Demo Chronicles on Twitter.</description>
			<link>http://demochronicles.mccolm.org/compete.php</link>
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			<title>May 18 - New Primer Creating A Basic OpenGL Demo Framework (PT 3)</title>
			<description>This primer builds on part 2 in this series. It covers how to build a launcher that presents the user with a list of resolutions to run the demo with, a list of aspect ratios to constrain the rendering area with, and choice of whether to run in fullscreen mode or not.</description>
			<link>http://demochronicles.mccolm.org/build.php?mode=nextPage&amp;article=10</link>
		</item>
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			<title>May 14 - New Primer Creating A Basic OpenGL Demo Framework (PT 2)</title>
			<description>This primer builds on part 1 in this series. It covers using a timer to control the rendering speed of effects, putting a demo into fullscreen mode,and responding to a window resize event.</description>
			<link>http://demochronicles.mccolm.org/build.php?mode=nextPage&amp;article=9</link>
		</item>
		<item>
			<title>May 11 - New Primer Exploring Resource Editors for C++ </title>
			<description>This primer describes how to install ResEdit, which is a free resource editor for Win32.</description>
			<link>http://demochronicles.mccolm.org/build.php?mode=nextPage&amp;article=5</link>
		</item>
		<item>
			<title>May 7 - New Primer Creating A Basic OpenGL Demo Framework (PT 1)</title>
			<description>This primer examines the default OpenGL project created by the Code::Blocks project wizard.</description>
			<link>http://demochronicles.mccolm.org/build.php?mode=nextPage&amp;article=2</link>
		</item>
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